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AI Insights · Timothy · October 2023

Top 5 Hybridcasual Games in the Netherlands Q3 2023

Discover the performance trends of the top 5 hybridcasual games in the Netherlands during Q3 2023, including weekly downloads, revenue, and active users.

Top 5 Hybridcasual Games in the Netherlands Q3 2023

In the third quarter of 2023, the top 5 hybridcasual games in the Netherlands showed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:

Rush Royale: Tower Defense TD saw a fluctuating weekly revenue, peaking at nearly $35.8K in early August before gradually declining to around $18.2K by the end of September. Weekly downloads experienced a downward trend from 7.4K at the start of the quarter to just over 1.3K in the last week of September. Active users also followed a similar declining pattern, dropping from 41.8K to 29.2K over the quarter.

Idle Lumber Empire - Wood Game exhibited a steady increase in weekly revenue, reaching about $22.8K in early August. However, by the end of September, the revenue had dropped to approximately $15.1K. The game’s weekly downloads peaked at around 14.5K at the end of August but significantly dropped to 4.9K by the last week of September. Active users saw a substantial rise in early September, peaking at 26.4K, before falling to 12.4K by the end of the quarter.

Triple Match 3D showed a relatively stable weekly revenue, maintaining figures around $17.8K in mid-July and ending the quarter at about $15.8K. Weekly downloads saw a significant increase, starting from 485 in late June and reaching 1.6K by the end of September. The number of active users remained consistent throughout the quarter, hovering around 10K.

Stumble Guys experienced a varied revenue pattern, peaking at $17.6K at the end of July and stabilizing around $10.8K by the end of September. Weekly downloads showed an upward trend, reaching over 10.3K in late August, before settling at 7.4K by the end of the quarter. Active users peaked at 218K in mid-August but saw a decline to approximately 151.9K by the end of September.

Survivor!.io had a steady weekly revenue, with a high of $12.5K in early August before falling to around $9.1K by the end of September. The game’s weekly downloads started at 2.5K in late June, peaking at 3.2K in late July, and then dropping to 1.9K by the end of the quarter. Active users saw a peak of 26.6K in mid-August but declined to 19.4K by the end of September.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023